Publications

Journals

  • Jun Xing, Li-Yi Wei, Takaaki Shiratori, and Koji Yatani. 2015. Autocomplete hand-drawn animations. ACM Trans. Graph. 34, 6, Article 169 (October 2015), 11 pages.

Conference full papers (peer-reviewed)

  • Takuma Yoshitani, Masa Ogata, and Koji Yatani. 2016. LumiO: a plaque-aware toothbrush. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp ’16). ACM, New York, NY, USA, 605-615.
  • Minsam Ko, Seungwoo Choi, Koji Yatani, and Uichin Lee. 2016. Lock n’ LoL: Group-based Limiting Assistance App to Mitigate Smartphone Distractions in Group Activities. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI ’16). ACM, New York, NY, USA, 998-1010. Best Paper Award winner
  • Darren Edge, Sumit Gulwani, Natasa Milic-Frayling, Mohammad Raza, Reza Adhitya Saputra, Chao Wang, and Koji Yatani. 2015. Mixed-Initiative Approaches to Global Editing in Slideware. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI ’15). ACM, New York, NY, USA, 3503-3512.
  • Minsam Ko, Subin Yang, Joonwon Lee, Christian Heizmann, Jinyoung Jeong, Uichin Lee, Daehee Shin, Koji Yatani, Junehwa Song, and Kyong-Mee Chung. 2015. NUGU: A Group-based Intervention App for Improving Self-Regulation of Limiting Smartphone Use. In Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW ’15). ACM, New York, NY, USA, 1235-1245.
  • Bahador Saket, Sijie Yang, Hong Tan, Koji Yatani, and Darren Edge. 2014. TalkZones: section-based time support for presentations. In Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services (MobileHCI ’14). ACM, New York, NY, USA, 263-272. Honorable Mention Award winner
  • Haojian Jin, Tetsuya Sakai, and Koji Yatani. 2014. ReviewCollage: a mobile interface for direct comparison using online reviews. In Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services (MobileHCI ’14). ACM, New York, NY, USA, 349-358.

Demos / Posters (work-in-progress, peer-reviewed)

  • Takefumi Hiraki, Koya Narumi, Koji Yatani, and Yoshihiro Kawahara. 2016. Phones on Wheels: Exploring Interaction for Smartphones with Kinetic Capabilities. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST ’16 Adjunct). ACM, New York, NY, USA, 121-122.

国内研究会

  • 橋爪崇弘,矢谷浩司.「指尖容積脈波を同時に取得する指紋認証システムの試作と評価」第53回報処理学会UBI研究会,2017年3月.優秀論文賞受賞.
  • 有薗拓也,橋爪崇弘,矢谷浩司.「重心移動が可能なダンベル型デバイスの製作とその知覚に関する実験」第53回報処理学会UBI研究会,2017年3月.学生奨励賞受賞.
  • 宮崎章太,矢谷浩司.「車椅子アクセシビリティ情報収集における飲食店の外観写真の有用性」第53回報処理学会UBI研究会,2017年3月.
  • 有賀竣哉,後藤真孝,矢谷浩司.「Strummer:インタラクティブなギターコード練習システム」第114回報処理学会音楽情報科学研究会,2017-MUS-114(24),1-6,2017年2月.学生奨励賞受賞.
  • 岩下知美,矢谷浩司.「インフォグラフィックスの作成をインタラクティブに支援するシステム」第170回情報処理学会HCI研究会,2016-HCI-170(8),1-7,2016年10月.

国内学会デモ発表

  • 有薗拓也,橋爪崇弘,矢谷浩司.「筋力トレーニングを指向したExergame向け負荷制御の研究」インタラクション,2017年3月.

 


Publication before IIS Lab started / IIS Lab以前の発表文献

Journals

  • Nikola Banovi, Koji Yatani, and Khai N. Truong. “Escape-Keyboard: A Sight-free One-handed Text Entry Method for Mobile Touch-screen Devices” International Journal of Mobile Human Computer Interaction, Vol. 5, No. 3, pp. 42 — 61, 2013.
  • Koji Yatani, and Khai N. Truong. “An Evaluation of Stylus-based Text Entry Methods on Handheld Devices Studied in Different Mobility States” Pervasive and Mobile Computing, Vol. 5, No. 5, pp. 496 — 506, October 2009.
  • Elaine M. Huang, Koji Yatani, Khai N. Truong, Julie A. Kientz and Shwetak N. Patel.“Understanding Mobile Phone Situated Sustainability: The Influence of Local Constraints and Practices on Transferability” IEEE Pervasive Computing, Vol. 8, No. 1, pp. 46 — 53, January 2009.
  • Koji Yatani, Koiti Tamura, Keiichi Hiroki, Masanori Sugimoto and Hiromichi Hashizume.“Toss-It: Intuitive Information Transfer Techniques for Mobile Devices Using Toss and Swing Actions” IEICE Transactions on Systems and Computers, Vol. E89-D, No. 1, pp. 150 — 157, January 2006.
  • Koji Yatani, Mayumi Onuma, Masanori Sugimoto, and Fusako Kusunoki. “Musex: A System for Supporting Children’s Collaborative Learning in a Museum with PDAs” Systems and Computers in Japan, Vol. 35, No. 14, pp. 54 — 63, December 2004.
  • 矢谷 浩司, 大沼 真弓, 杉本 雅則, 楠 房子. “Musex: 博物館におけるPDAを用いた協調学習支援システム” 電子情報通信学会論文誌, Vol. 86 D-I, No. 10, pp. 773 — 782, October 2003.

Conference full papers (peer-reviewed)

  • Ha Trinh, Koji Yatani, and Darren Edge. “PitchPerfect: Integrated Rehearsal Environment for Structured Presentation Preparation” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2014), pp. 1571 — 1580, April 2014. Honorable Mention Award winner
  • Uichin Lee, Joonwon Lee, Minsam Ko, Changhun Lee, Yuhwan Kim, Subin Yang, Koji Yatani, Gahgene Gweon, Kyong-Mee Chung, and Junehwa Song. “Hooked on Smartphones: An Exploratory Study on Smartphone Overuse among College Students” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2014), pp. 2327 — 2336, April 2014.
  • Darren Edge, Joan M. Savage, and Koji Yatani. “HyperSlides: Dynamic Presentation Prototyping” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2013), pp. 671 — 680, May 2013.
  • Koji Yatani, and Khai N. Truong. “BodyScope: A Wearable Acoustic Sensor for Activity Recognition” In Proceedings of International Conference on Ubiquitous Computing (Ubicomp 2012), pp. 341 — 350, September 2012.
  • Koji Yatani, Nikola Banovic, and Khai. N Truong. “SpaceSense: Representing Geographical Information to Visually Impaired People Using Spatial Tactile Feedback” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2012), pp. 415 — 424, May 2012.
  • Koji Yatani, Darren Gergle, and Khai N. Truong. “Investigating Effects of Visual and Tactile Feedback on Spatial Coordination in Collaborative Handheld Systems” In Proceedings of the ACM Conference on Computer Supported Cooperative Work (CSCW 2012), pp. 661 — 670, February 2012.
  • Nikola Banovic, Frank Chun Yat Li, David Dearman, Koji Yatani, and Khai N. Truong.“Design of Unimanual Multi-finger Pie Menu Interaction” In Proceedings of the ACM Conference on Interactive Tabletops and Surfaces (ITS 2011), pp. 120 — 129, November 2011.
  • Frank Chun Yat Li, Richard T. Guy, Koji Yatani, and Khai N. Truong. “The 1Line Keyboard: A QWERTY Layout in a Single Line” In Proceedings of the ACM Symposium on User Interface Software and Technology (UIST 2011), pp. 461 — 470, October 2011.
  • Koji Yatani, Michael Novati, Andrew Trusty, and Khai N. Truong. “Analysis of Adjective-noun Word Pair Extraction Methods for Online Review Summarization” In Proceedings of the International Joint Conference on Artificial Intelligence (IJCAI 2011), pp. 2771 — 2776, July 2011.
  • Koji Yatani, Michael Novati, Andrew Trusty, and Khai N. Truong. “Review Spotlight: A User Interface for Summarizing User-generated Reviews Using Adjective-Noun Word Pairs” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2011), pp. 1541 — 1550, April 2011. Best Paper Award winner
  • Ken Hinckley, Koji Yatani, Michel Pahud, Nicole Coddington, Jenny Rodenhouse, Andy Wilson, Hrvoje Benko, and Bill Buxton. “Pen + Touch = New Tools” In Proceedings of the ACM Symposium on User Interface Software and Technology (UIST 2010), pp. 27 — 36, October 2010.
  • Jeremy Scott, David Dearman, Koji Yatani, and Khai N. Truong. “Sensing Foot Gestures from the Pocket” In Proceedings of the ACM Symposium on User Interface Software and Technology (UIST 2010), pp. 199 — 208, October 2010.
  • Eunyoung Chung, Carlos Jensen, Koji Yatani, Victor Kuechler, and Khai N. Truong.“Sketching and Drawing in the Design of Open Source Software” In Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2010), pp. 195 — 202, September 2010.
  • Koji Yatani, and Khai N. Truong. “SemFeel: A User Interface with Semantic Tactile Feedback for Mobile Touch-screen Devices” In Proceedings of the ACM Symposium on User Interface Software and Technology (UIST 2009), pp. 111 — 120, October 2009.
  • Koji Yatani, Eunyoung Chung, Carlos Jensen and Khai N. Truong. “Understanding How and Why Open Source Contributors Use Diagrams in the Development of Ubuntu” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2009), pp. 995 — 1004, April 2009.
  • Koji Yatani, Kurt Partridge, Marshall Bern and Mark W. Newman. “Escape: A Target Selection Technique Using Visually-cued Gestures” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2008), pp. 285 — 294, April 2008.
  • Koji Yatani and Khai N. Truong. “An Evaluation of Stylus-based Text Entry Methods on Handheld Devices in Stationary and Mobile Scenarios” In Proceedings of the ACM SIGCHI International Conference on Human Computer Interaction with Mobile Devices & Services (MobileHCI 2007), pp. 145 — 152, September 2007.
  • Hiromichi Hashizume, Ayumu Kaneko, Yusuke Sugano, Koji Yatani and Masanori Sugimoto. “Fast and Accurate Positioning Technique Using Ultrasonic Phase Accordance Method” In Proceedings of the IEEE Region 10 Conference (TenCon 2005), pp. 826 — 831, November 2005.
  • Fusako Kusunoki, Takako Yamaguti, Takuichi Nishimura, Koji Yatani and Masanori Sugimoto. “Interactive and Enjoyable Interface in Museum” In Proceedings of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2005), pp. 1 — 8, June 2005.
  • 矢谷 浩司, 田村 晃一, 廣木 桂一, 杉本 雅則, 橋爪 宏達. “Toss-It: モバイルデバイスにおける「トス」や「振り」の動作を用いた情報の移動を直感的に実現するインタフェース技術” インタラクション2005, pp. 151 — 158, February 2005.
  • Koji Yatani, Koiti Tamura, Masanori Sugimoto, and Hiromichi Hashizume. “Information Transfer Techniques for Mobile Devices by Toss and Swing Actions” In Proceedings of the Sixth IEEE Workshop on Mobile Computing Systems and Applications (WMSCA 2004), pp. 144 — 151, December 2004.

Short papers and tech notes (peer-reviewed)

  • Larissa Pschetz, Koji Yatani, and Darren Edge. “TurningPoint: Narrative-Driven Presentation Planning” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2014), pp. 1591 — 1594, April 2014. Honorable Mention Award winner
  • Yefeng Liu, Darren Edge, and Koji Yatani. “SidePoint: A Peripheral Knowledge Panel for Presentation Slide Authoring” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2013), pp. 681 — 684, May 2013.
  • Claire L. Barco, Koji Yatani, Yuanye Ma, Candra K. Gill, and Joyojeet Pal. “Information Management and Communication for Dementia: Preliminary Research from China” In Proceedings of iConference 2013, pp. 571 — 575, February 2013.
  • Koji Yatani, Masanori Sugimoto, and Fusako Kusunoki. “Musex: A System for Supporting Children’s Collaborative Learning in a Museum with PDAs” In Proceedings of the Second IEEE Workshop on Wireless and Mobile Technology in Education (WMTE 2004), pp. 109 — 113, March 2004.

Work-in-progress

  • Ken Hinckley, Koji Yatani, Michel Pahud, Nicole Coddington, Jenny Rodenhouse, Andy Wilson, Hrvoje Benko, and Bill Buxton. “Manual Deskterity : An Exploration of Simultaneous Pen + Touch Direct Input” In Extended Abstracts of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2010), pp. 2793 — 2802, April 2010.
  • Koji Yatani. “Towards Designing User Interfaces on Mobile Touch-screen Devices for People with Visual Impairment” In Extended Abstract of the ACM Symposium on User Interface Software and Technology (UIST 2009), pp. 37 — 40, October 2009.
  • Koji Yatani, Masanori Sugimoto and Hiromichi Hashizume. “A Multiplayer Whack-A-Mole Game Using Gestural Input in a Location-Sensitive and Immersive Environment” In Extended Abstracts of International Conference on Entertainment Computing (ICEC 2005), pp. 9 — 12, September 2005.
  • Koji Yatani, Masanori Sugimoto and Hiromichi Hashizume. “ARHunter: A Multiplayer Game Using Gestural Input in a Location-Sensitive and Immersive Environment” In Workshop on Ubiquitous Computing, Entertainment and Games in the Seventh International Conference on Ubiquitous Computing (Ubicomp 2005) , September 2005.
  • Koji Yatani, Koiti Tamura, Keiichi Hiroki, Masanori Sugimoto, and Hiromichi Hashizume.“Toss-It: Intuitive Information Transfer Techniques for Mobile Devices” In Extended Abstracts of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2005), pp. 1881 — 1884, April 2005.
  • 廣木 桂一, 矢谷 浩司, 杉本 雅則. “モバイルデバイスの表裏両面からの操作を連携させることによる効率的な入力手法” インタラクション2005, pp. 61 — 62, February 2005.
  • 矢谷 浩司, 岸村 俊哉, 田村 晃一, 杉本 雅則, 橋爪 宏達. “モバイルデバイスを用いた「振る」ことによる情報の移動を実現するインタフェース” インタラクション2004, pp. 229 — 230, March 2004.

国内研究会・デモ発表等

  • 矢谷 浩司, 杉本 雅則, 橋爪 宏達. “ARHunter: ジェスチャによる入力と位置認識技術を組み合わせた没入型マルチプレイヤゲーム環境” 情報処理学会エンタテインメントコンピューティング研究会 第2回研究発表会, pp. 55 — 62, December 2005.
  • 菅野 裕介, 金子 歩, 矢谷 浩司, 杉本 雅則, 橋爪 宏達. “超音波センサを用いた相対位置認識技術における通信及び測距技術” 情報処理学会第67回全国大会, pp. 3-761 — 3-762, March 2005.
  • 金子 歩, 菅野 裕介, 矢谷 浩司, 杉本 雅則, 橋爪 宏達. “超音波センサを用いた相対位置認識デバイスの設計” 情報処理学会第67回全国大会, pp. 3-759 — 3-760, March 2005.
  • 山口 尚子, 楠 房子, 矢谷 浩司, 杉本 雅則. “Wpalette(ワットパレット) – 博物館において一緒に経験を高めるツール” インタラクティブシステムとソフトウェアに関するワークショップ(WISS), December 2004.
  • 矢谷 浩司, 田村 晃一, 杉本 雅則, 橋爪 宏達. “ユーザの位置、方向、ジェスチャを認識することによるモバイルデバイスのための情報移動手法” ヒューマンインタフェース学会研究会 vol. 6 No. 4, pp. 31 — 36, November 2004.
  • 楠 房子, 山口 尚子, 矢谷 浩司, 杉本 雅則. “Pi_book – 博物館での体験を高めるツールのデザイン” 教育システム情報学会 TD-3, August 2004.
  • 矢谷 浩司, 岸村 俊哉, 田村 晃一, 杉本 雅則, 橋爪 宏達. “Toss-It: モバイルデバイスにおける情報の移動を直感的に実現するインタフェース” 電子情報通信学会 技術研究報告 vol. 104 No. 169, pp. 19 — 24, July 2004.
  • 岸村 俊哉, 田村 晃一, 矢谷 浩司, 杉本 雅則, 橋爪 宏達. “人間の自然なジェスチャを利用した実世界指向端末” 情報処理学会第66回全国大会, pp. 4-251 — 4-252, March 2004.
  • 田村 晃一, 岸村 俊哉, 矢谷 浩司, 杉本 雅則, 橋爪 宏達. “複数センサを用いることによるジェスチャ入力可能な携帯情報端末の設計” In 情報処理学会第66回全国大会, pp. 4-253 — 4-254, March 2004.
  • 矢谷 浩司, 杉本 雅則, 楠 房子. “博物館におけるPDAを用いた協調学習支援システム” 第27回日本科学教育学会 2B4-16, July 2003.
  • 楠 房子, 矢谷 浩司, 石川 葵, 石山 琢子,山口 尚子, 杉本 雅則. “博物館における展示支援Pibook” 電子情報通信学会技術研究報告 ヒューマン情報処理, 103(166), pp. 11 — 15, July 2003.
  • 楠 房子, 矢谷 浩司, 石川 葵, 石山 琢子, 山口 尚子, 西村 拓一, 杉本 雅則. “イベント空間におけるエデュテイメントを実現する情報支援” 第17回人工知能学会全国大会 3E1-06, June 2003.
  • 矢谷 浩司, 大沼 真弓, 服部 亜珠沙, 杉本 雅則, 楠 房子. “Musex 2: 博物館におけるPDAを用いた協調学習支援” 情報処理学会第65回全国大会, pp. 4-377 — 4-378, March 2003.  学生奨励賞受賞
  • 矢谷 浩司, 石川 葵, 石山 琢子, 山口 尚子, 西村 拓一, 杉本 雅則, 楠 房子. “Pi_book: 博物館における展示支援ツール” インタラクション2003, pp. 51 — 52, February 2003.
  • 服部 亜珠沙, 矢谷 浩司, 杉本 雅則, 楠 房子. “ボードゲームを用いた博物館における学習支援” エンタテイメントコンピューティング, January 2003.
  • 矢谷 浩司, 大沼 真弓, 服部 亜珠沙, 杉本 雅則, 楠 房子. “Musex : 博物館におけるPDAを用いた協調学習支援” 情報処理学会 ヒューマンインターフェース研究会 2002-HI-101-2, pp. 9 — 16, November 2002.